How To Click During Specific Animation Unity

How To Click During Specific Animation Unity

Search Unity

Unity ID

A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.

  1. Hullo, this seems similar the easiest question to inquire here but all the searching on forums and YouTube turns up either way too complicated or outdated solutions.

    I take an FBX object with embedded animation of a automobile that drives in a circle. I've loaded the object and attached the animation to the object and it drives exactly how it does in the 3d packet. Perfect.

    Merely.. how practice I become the animation to just first when I click on the object or (even better) a button?

    I've even created some other node in the Animator between the "Entry" node and "Base of operations Stack" (Blitheness file in the FBX file) node every bit I read that you can do that and employ that node to start the animation.

    My strength is 3D, not coding so "even an idiot tin can follow this" steps would be corking!!

    Thanks!!!

  2. Hey,

    Here's a quick guide to setting upwards an blitheness that tin be activated from code.

    1. In the Blitheness controller add an Idle land with no blitheness (Right click and set equally default land).
    two. Right click and add a transition between the Idle state and your animation state
    iii. In the parameters section to the correct, click the + button and add a Trigger, and phone call information technology Active.
    4. Click on the transition link and un-check go out fourth dimension, and add together the condition Active.
    4. Add together the post-obit code to a script attached to the same object the animator controller is in the scene or link it via a public variable.

    1.         anim = gameObject. GetComponent <Animator> ( ) ;
    2. if (Input. GetMouseButtonDown ( 0 ) )
    3.             anim. SetTrigger ( "Active" ) ;
    This will trigger the animation to play when the Left Mouse push is pressed.

    If you want to activate the blitheness by clicking on the object, it's similar merely you will need to await into Raycasting - https://docs.unity3d.com/ScriptReference/Physics.Raycast.html

    Take a await at the fastened screenshot of the Animator controller for assistance.

    AnimTut.png

  3. Works similar a charm! Thanks a meg mate. If you need any portion of 3d work done for anything yous're working on gratis let me know.
  4. Could you please help me? I'm in unity 3d, and I'm trying to open up up fridge doors. There are 2. I desire to left click to open it, and left click again to close it. I'm using C#, and my Unity 3D Version is 2018.i.0f2. I have 2 animations, likewise; an OPEN and a CLOSE animation.
  5. Delight keep the answers limited to answers. if you have a question please post it as a new postal service entirely thanks for your time.
  6. hey this script isnt working..... whatever thing i missed?
    i followed instructions script invalid
  7. @wyldelionel - Make sure you're using a fresh C# script. Put everything inside the curly braces of the course, and replace the existing Offset() and Update() methods. Other than that, we'd need to see your script.
  8. Howdy,

    I followed the steps and copied the code correctly but I get this error:
    Assets\On_Click.cs(4,10): fault CS0116: A namespace cannot directly contain members such equally fields or methods

    This is my code:
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    Animator anim;

    public grade On_Click : MonoBehaviour
    {
    // Starting time is chosen before the first frame update
    void Start()
    {
    anim = gameObject.GetComponent<Animator>();
    }

    // Update is called once per frame
    void Update()
    {
    if (Input.GetMouseButtonDown(0))
    {
    anim.SetTrigger("Agile");
    }
    }
    }

  9. Hey @DawPiot14,

    Everything that you lot lawmaking other than 'using UnityEngine...' etc must exist within the form itself. Your consequence is that your anim variable is outside of the class, which will about certainly crusade some issues. Simply move the variable inside of the MonoBehaviour course and y'all'll be good to get! ;)

  10. Considering yous have (Animator anim;) up it need nether public class
  11. Zaxify

    Zaxify

    Joined:
    Aug xiv, 2019
    Posts:
    2
    The code snippet you attached does not work. This is what the mistake said:

    Avails\playanim.cs(viii,13): fault CS0116: A namespace cannot directly incorporate numbers such as fields or methods
    Assets\playanim.cs(eight,20): mistake CS0246: The type or namespace proper noun "Animator" could not exist found (are y'all missing a using directive or an assembly refrence?)

    Please follow upward on this, I really demand this. Thanks!

  12. hey information technology says "in state "NEW STATE" uses parameter" wich does not exist in controller " so idk what is happeing
  13. Hi,
    Hello, I Used this script and it works great. But can someone please help with how to innovate raycasting into this script and so that the chest will open just when clicked on?
    Thanks a lot!
  14. I'm new to coding and i needed help and so i went here. I copied everything that i saw on the forum and it just won't work! I go on getting this fault saying "error Cs1003: syntax error, ',' expected." I tried putting in the commas but information technology just wont work. Need help on this.

DOWNLOAD HERE


How To Click During Specific Animation Unity

Posted by: jacksonexhavy.blogspot.com

0 Response to "How To Click During Specific Animation Unity"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel